Should I take charge of my own destiny? (The role of the player in our experiment)

We have spent the last little while working through defining what concept of the game is or isn’t. None of the actual detail yet – but the overarching ideas.

Now it’s time for the next step. What role are we playing in this?

We already explained how the underlying biological will of life is to survive and live long enough to reproduce – but as you can see, we live in a far more complicated world as humans than the one the planet began in. What role does a modern human play?

I have some ideas on this- whether they are true or not is for you to decide. I merely hope to trigger some questions in your mind on how to approach your own definition of the player. This entire exercise is after all subjective, you will build YOUR game. Nobody else’s.

What makes a player in a game?

Before entering reality, you have to understand the virtual archetype you are emulating. An RPG player is someone playing the game, they have skills/progressions, the belong to a certain group/tribe (selected or preassigned), they usually have an enemy or main objective that guides their whole journey. They usually play a key role in the narrative.

The beautiful thing about the human experience is that every individual is living their own narrative and you don’t have to save the world to feel like the main player. Imagine watching all the MCU movies – each hero has his own arc and origin and they all feel like their own main characters – yet they all come together and live in a meta narrative for the Avengers / Team up films.

This is precisely what the player is emulating in real life. First they must define their own stories, then (if you choose) participate in the meta narrative – you can be a part of something greater.

But are you even willing to become the player?

There is definitely a sizeable population that wants nothing do with the trials, tribulation, and sacrifice of becoming a player. The player’s path is a path of great pain and great reward.

Most are comfortable with the path of the NPC. This is what society has bred you to be and there is nothing inherently wrong with it. To be a shopkeeper or a tavern owner – admirable. To be a software dev or doctor – perfectly ok. Imagine the stability in routine, the ability to put down roots, make consistent friends and chase the trappings of the world rather than play any specific game.

But….much like virtual NPC’s you are at the mercy of the game. This is also one of the reasons I suspect you are here…

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